// ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7 ======= 8 ======= 9 ======= 10 /* https://github.com/t-o-k/POV-Ray-L-system Copyright (c) 2023 Tor Olav Kristensen, http://subcube.com Use of this source code is governed by the GNU Lesser General Public License version 3, which can be found in the LICENSE file. */ // ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7 ======= 8 ======= 9 ======= 10 #version 3.7; #include "L-system_2D.inc" #include "colors.inc" #include "textures.inc" #include "metals.inc" #include "golds.inc" global_settings { assumed_gamma 2.2 } // ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7 ======= 8 ======= 9 ======= 10 // Mango Leaves Kolam from Przemyslaw Prusinkiewicz and James Hanan 'Lindenmayer Systems, Fractals, and Plants', page 83, fig. 6.6 a; // Droj (14 Sep 2023); // // Constants #declare Rules[asc("F")] = "F"; #declare Rules[asc("f")] = "f"; // Variables #declare Rules[asc("A")] = "f-F+Z+F-fA"; #declare Rules[asc("Z")] = "F-FF-F--[--Z]F-FF-F--F-FF-F--"; InsertNoChangeFunctions(Functions, "AZ") // Axiom #declare Axiom = "A---A"; #declare Iterations = 9; #declare StackSize = 2*Iterations; #declare L_string = L_Transform(Axiom, Rules, Iterations); #declare pStart = < 0, -15, 0>; #declare InitialLength = 1.0; #declare InitialRadius = 0.2; #declare InitialHeading = radians(90.0); #declare InitialTurnAngle = radians(60.0); // ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7 ======= 8 ======= 9 ======= 10 union { L_Draw( Functions, L_string, StackSize, pStart, InitialLength, InitialRadius, InitialHeading, InitialTurnAngle, true, true, false, "" ) texture { T_Copper_5C } scale 2.0 translate <0, 0, 0.0> } // ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7 ======= 8 ======= 9 ======= 10 background { color <0.0,0.0,0.0> } camera { perspective location <0, 0, -100> sky <0.0, 1.0, 0.0> up <0.0, 1.0, 0.0> right x*image_width/image_height angle 54.0 look_at <0, 0, 0> } light_source { <0, 0, 0> color rgb <1, 1, 1> translate <-15, 50, -100> } // ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7 ======= 8 ======= 9 ======= 10