// ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7 ======= 8 ======= 9 ======= 10 /* https://github.com/t-o-k/POV-Ray-L-system Copyright (c) 2023 Tor Olav Kristensen, http://subcube.com Use of this source code is governed by the GNU Lesser General Public License version 3, which can be found in the LICENSE file. */ // ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7 ======= 8 ======= 9 ======= 10 #version 3.7; #include "L-system_2D.inc" #include "colors.inc" #include "textures.inc" #include "metals.inc" #include "golds.inc" global_settings { assumed_gamma 2.2 } // ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7 ======= 8 ======= 9 ======= 10 // Some sort of Pythagoras tree from P. Bourke, http://paulbourke.net/fractals/lsys/; // Adapted by Droj (13 Sep 2023); // // Variables #declare Rules[asc("F")] = "F"; #declare Rules[asc("X")] = "FF![-FX][+FX]"; InsertNoChangeFunctions(Functions, "X") #declare RadiusScale = 1.2; #declare RadiusIncrement = 0; InsertRadiusFunctions(Functions, RadiusScale, RadiusIncrement) // Axiom #declare Axiom = "FFFFX"; #declare Iterations = 9; // 4097 objects #declare StackSize = 2*Iterations; #declare L_string = L_Transform(Axiom, Rules, Iterations); #declare pStart = < 0, -25, 0>; #declare InitialLength = 2.0; #declare InitialRadius = 1.2; #declare InitialHeading = radians(+90.0); #declare InitialTurnAngle = radians(+25.7); // ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7 ======= 8 ======= 9 ======= 10 union { L_Draw( Functions, L_string, StackSize, pStart, InitialLength, InitialRadius, InitialHeading, InitialTurnAngle, true, true, false, "" ) texture { T_Gold_5C } scale 0.75 } // ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7 ======= 8 ======= 9 ======= 10 background { color <0.0,0.0,0.0> } camera { perspective location <0, 0, -100> sky <0.0, 1.0, 0.0> up <0.0, 1.0, 0.0> right x*image_width/image_height angle 54.0 look_at <0, 0, 0> } light_source { <0, 0, 0> color rgb <1, 1, 1> translate <-15, 50, -100> } // ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7 ======= 8 ======= 9 ======= 10